![]() ![]() We’ll report back once it starts up again in the new year (early access is now finished for everyone, until the 29th) at which point hopefully The Master Chief Collection will be 100 per cent fixed and we can all get on with the business of looking forwards to new games, rather than just wondering whether they’ll work or not. Besides a well thought out and user friendly PC software, the Smart Scope provides an integrated logic analyzer and waveform generator. The oscilloscope is connected directly via USB. It is controlled via PC, which also displays the measurement signals. What’s much more interesting though is how the existing Halo community will respond to the game, and what new secrets will be revealed as the beta continues on. The SmartScope is a full-fledged compact oscilloscope. It’s sad to say that the most important question anyone wants to know is whether the beta actually works, and in terms of matchmaking it does (there are a few in-game bugs and glitches, but tracking those down is half the point of a beta). You’ve also no access to the radar while in Smart Scope mode, so it certainly has its dangers if you want to use it. As much more casual fans of the series though we were perfectly happy with the system and a clear effort has been made to ensure the game still feels like Halo, with no flinching and the descope manoeuvre, where if you shoot someone else who’s using Smart Scope they’ll be knocked out of it. Much like any other first person shooter, if you hold the left trigger you can zoom in, and although this is portrayed as simply an enhanced version of the Smart Scope many fans are not going to see it that way – especially as you can still run while aiming. Especially as the game itself adds an onscreen countdown to the eventual appearance. Once you start playing with people who know when and where the weapons (an energy sword and dual sniper rifles in the beta) will appear the battle to be in the right place at the right time to grab them – or to shoot those trying to grab them – adds a whole extra dimension to the action. ![]() But that feature is back for Halo 5, and in our earlier preview we didn’t appreciate just what a difference it can make to the flow of play (or how it adds yet another reason to compare the game to even older shooters like Quake). But despite being one of original developer Bungie’s final contributions to the franchise the concept earned a mixed reception amongst fans and coincided with a general downturn in the popularity of Halo multiplayer.Ī similarly unpopular trend in the more recent games has been the removal of extra powerful weapons that spawn in the same spot on the map. Introduced with Halo: Reach these replaced the traditional system of one-use items with persistent abilities such as invisibility, sprinting, and a jetpack. But Halo 5 also removes features, as well as adding them, and there are now no armour abilities at all. It’s all a significant change for a series that has tended to deal only in incremental improvement. ![]()
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